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The Art of Halo: Creating A Virtual World
by Eric S. Trautmann
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Large Photo
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Edition: Paperback
Publication Date: November 09, 2004
Publisher: Del Rey
ISBN: 0345475860
Amazon.com Sales Rank: 55118
Average Customer Rating: 
List price: $24.95
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Reviews
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Must Have For Halo Fans!, November 17, 2008
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I recently bought Halo for pc, and I picked up this book along with it. It's filled with weapon designs, enemies, and vehicles. Plus there's a section where it talks about how bungie was developing the idea for the game. If you are fan of Halo, then you would probably like this.
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Some Nice Concept, Too Many In Game Renders, November 10, 2008
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I bought this book so that I could see the process that the concept artists went through to come to their final designs, and while there are some nice examples there are a lot of in game renders that I wish were not present. I already have played the game Bungie, I don't need to be reminded of what it looks like!
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My son loves the artwork in this book., September 17, 2008
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My son wanted this book for a long time and loves to study the artwork. I like that it stimulates an interest in art. It shows kids theres more to the games than just the "play" factor.
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Stunning !!!, July 22, 2008
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This book clearly shows just how much time, energy, passion & love went into creating the entire world of Halo. The creation of the art work is simply stunning, if you enjoy glorious colour & unbelievable creative spirits, you owe it to yourself to get a copy of this book. Then as a added treat, check out on-line some of the HD trailers which are available, if your able, try to get copies on DVD & watch them on a large screen TV in full HD mode ... check your heart rate before & after ... if you don't have goose bumps & want to run out & buy a Xbox 360 & Halo 2 or 3 ... you may want to check your pulse. 5 stars out of 5 stars ... easy.
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To me, a little disappointing, June 3, 2008
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I was expecting this book to primarily be for displaying conceptual drawings and paintings created during the designing process of the games. There is some of that, but the book is mostly filled with images of the 'in game' 3d models used for the characters and still shots of the 3d environments. The actual conceptual drawings take a back seat. The paintings that are there are great, but why aren't there more?! Overall, I think a 3d modeler would enjoy this book more than a 2d artist.
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