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Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
by Wizards RPG Team
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Edition: Hardcover
Publication Date: September 16, 2008
Publisher: Wizards of the Coast
ISBN: 0786949295
Amazon.com Sales Rank: 21247
Average Customer Rating: 
List price: $29.95
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Reviews
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A bit "thin" for the price..., December 26, 2008
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I was hoping this supplement would contain tons of content for players however all you are really getting is 2 new races, 3 classes and a multi-class.
The paragon paths are interesting, but are more background based than adventuring based.
Could have done without the region descriptions as they are already in the FR campaign guide. This should have been replaced with more feats, rituals, and maybe some realm specific expanded powers for the core classes. Or something else to make playing the Forgotten Realms campaign setting feel more "unique".
All in all I am dissapointed in the lack of new races and classes, but I guess that is what the Players Handbook II is for....
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Fogotten Realms Player's Handbook, November 26, 2008
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I think that overall this is a GREAT product. It has a lot of very good information. I am not familiar at all with the old 3.5 FR setting, so there was no adjustment period to me. I bought this to run my first game in years, so I am pretty excited and am glad this information covered so much for me!!!
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Players Guide for Forgotten Realms, November 10, 2008
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A must have for playing in the Living Forgotten Realms. Swordmages are pretty dang cool. Much more helpful than the DM's guide. Some extra feats for core book characters, so at least another staple to have on the shelf.
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Lots of crunch. Little fluff, November 3, 2008
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The player's guide is the second part of WOTC's re-introduction of the Forgotten Realms. It follows their new marketing paradigm...lots of mechanics, but little substance and flavor. Granted this book is for the players. The GM is recommended to buy the Campaign Setting. The mechanics are good. I like 4e mechanics, but I am not a fan of the big font, white spaces, and low page count in these books.
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A good addition to any D&D 4e game, November 2, 2008
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I wasn't really sure whether I wanted to buy this book, since I have never run or played in a Forgotten Realms campaign. However, after previewing the book at a local store, I decided that the book had enough generic or easily-adaptable material to enrich my homebrew campaign. About 1/3 of the book provides a player's-eye "tour" of the various regions within the Forgotten Realms. This information is indispensable if you're playing in the (4e) Realms. The new classes -- swordmage, and the dark pact for warlocks -- and races -- drow and genasi -- can easily be incorporated into any campaign setting, as can at least half of the paragon paths, feats, and rituals. A subscription to D&D Insider will get you the same information in the D&D Compendium, but I like having physical books on my shelf as well. A must-have for playing in the Realms; nice to have for other D&D campaigns.
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