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Shin Megami Tensei: Nocturne
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Amazon.com Sales Rank: 716
Average Customer Rating: 
UPC: 730865530069
List price: $49.99
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Reviews
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Nocturne, December 26, 2008
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dark and difficult, this is none the less my all time favorite game. of all the SMT series, this one has stuck with me the longest, and when others ask for a recomendation, its always the one i give...provided they are not religious fundamentalists. dealing with religious mythology from around the world, this game has been criticized by many because of its religious illreverance and its ultimate choice of bad guys. when i bought this game, it was the only copy in the store and the owner said that some christain groups had tried to ban it from us release because of its content.
as long as you have an open mind, a good sense of the absurd, and arn't a fanatical christain, this game def, worth playing.
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loved it so much i had to buy a backup, December 14, 2008
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i had first found out about this game years ago. i bought a copy that just happened to be at a local gamestop i paid $55 for it which seemed kind of high but all the people i had talked to said it was worth the buy, and was part of what is now known as the megaten brand(at least thats what atlus seems to be trying to bring about) which debateably also now includes the persona series as well as devil summoner and digital devil saga all, are quality games and i now own. anyways back to this game the different endings coupled with the time it takes to complete your demonic compendium means it never gets boring and when i heard that copies were available on amazon.com i jumped on it get a backup copy as the one i had still works perfectly fine but was not in that great a condition i recommend this to anyone to at least try it.
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Shin Megami Tensei Nocturne, October 1, 2008
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Great game with twists and turns and a decent pace of action. Decent story line. Keep them coming Atlus!
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This game rocks :), August 12, 2008
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If you're looking for a dark, fun, nostalgic RPG to play, this is it! Look no further! If you liked any of the Persona series, you will enjoy this one as well.
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A game you will either love or hate, requires more effort than most., July 15, 2008
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Graphics / Design: Graphics are adequate. Characters are cell shaded nicely, environments are well shadowed and animations are fluid.
Design is not so great. Most of the dungeons are just long winding hallways and rooms with little detail. Ladders and stairs thrown in for spice. The world map dissapointed me. One, because your party is basically a blue arrow moving around, looking like a mouse cursor kind of breaks the mood. Two, becomes a sphere you walk around on the inside of, not a problem by itself, but most of it is destroyed so what you wind up with, instead of a modern urban look like Persona, is something closer to sporadic villages like most RPGs.
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Sound / Music: Is typical RPG fare with techno and industrial themes. Nothing to write home about.
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Game play: I would describe this as pokemon grown up and strung out. I say that because the encounter system is basically an exchange of money and items to acquire new demons. Occasionally a demon will beg you not to kill them or initiate conversation, but on the whole it is much less developed than that found in Persona, which I thought was much more fun to do and watch. Here neither the party nor the demons have anything interesting to say.
Battle is pretty much standard turn based, you have a number of icons corresponding to the number of party members, attacking an enemy weakness or landing a critical gets you an extra turn, missing/ being dodged loses one. Summon and recall demons at will. Only the main character can use itmes though, makes things tough.
The main character ingests magatama to alter his abilities, so a fire magatama will increase some stats and teach a fire skill at level up, while making your vulnerable to ice. This is good and bad because learning skills at level up means you can use the appropriate magatam in a dungeon and switch right before level up to get the skill you want, or you may be stuck for a while waiting on what you want.
Demon fusion is important. There isn't that much EXP from battles and you will be constantly switching out demons so fusing two weaker demons for a stronger one is the only real way to get strong party members. Of course, you can't create demons that are stronger than your main character. It's an okay system, you basically just collect who seems strong or interesting and see what you can get. Still kind of fun though.
Battle tactics are, as stated, a lot more in depth than most games. Yes, you can level up to the point where it becomes less of an issue, but you can still be taken out rather quickly. Save often.
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Story / Atmosphere: Yeah... about that, not really there. This too is dissapointing compared to Persona. The lead up is nice with you and some class mates wandering an abandoned hospital. Once the fighting starts you have to escape the hospital, but after that two hours, it's downhill. You basically run back and forth looking for you classmates and teacher, all of which seem to have ulterior motives, but it's not that interesting.
Also, presumably with all of humanity dead, towns are populated by demons and ghost like souls. This could work for the tone of the game, but half the demons are really cute, the ones that aren't don't have much to say. If there were any indication of fear, worry, entropy or any of those thigns that you would think would come along with the apocalypse, the game would feel a lot better put together.
But that would require character development and there is very little of that for any one.
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All and all, The best thing about this game is the challenge. If you like RPGs but are tired of walking through them get this. Any fight can be your last, boss fights often take multiple tries. Plus there is a very long bonus dungeon. It's also great if you want to have full control over your party development and battle style.
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