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Product Description:
Go back to school - alchemy school that is. In Mana Khemia: Alchemist of Al-Revis for Playstation 2, you will discover and create items, weapons and even character stats through the use of alchemy. You'll be graded on your completion of different assignments and will receive units for that class. You must gain enough units for the term, or else you will end up with detention. The better your grades, the more bonuses you'll get. You can select which classes you want to take and then get an explanation of your class. You can even earn money by taking jobs, which are posted on the school bulletin board. In this school, your lectures are all field trips to exotic locations, your tests are battles against unnatural creatures, and your homework involves alchemic fusions.
Mana Khemia review - 
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Mana Khemia: Alchemists of Al-Revis Review
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Excellent game, Mana Khemia provides a fresh unique RPG experience. Mana Khemia has flashy battles, likeable characters, and a decent overall time completion to finish the game. There is also a bonus dungeon after you finish the game and a new game plus+ option. Highly recommended for RPG fans everywhere.
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Thought the game never ended - 
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Mana Khemia: Alchemists of Al-Revis Review
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This games plot is soo thin, for 1/3 of the game your going to be running from your alchemy lab to the armory so you can remember the mats you need to make some item. You also have classes, most easy, some make you wanna cry. The bosses have a huge heads up on you, and the last boss is a joke compared to the others in the game.
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A unique twist added to old traditions. - 
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Mana Khemia: Alchemists of Al-Revis Review
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Take one part traditional RPG and sprinkle in some clever adaptations with a side of adventure scrolling and you'll end up with Mana Khemia. As you can tell by the recipe, this is anything but a traditional JRPG. M.K. sends you to school to make friends and explore dungeons while learning the fine points of alchemy. So let us look into NIS America's surprising hit, shall we?
Story:
The game begins when Vayne is visited by members of a prestigious academy of alchemy, Al-Revis, at his home deep in the woods where he leads an unassuming life with his cat, Sulpher. He is soon convinced that his differences are an asset, and he will reach his full potential...and maybe learn the truth to his past. Once you arrive at the school you're quickly recruited by an upperclassmen named, Flay. Upon arriving at the Flay cave you meet your next two partners, Nikki and Jess. The story spans the equivalent of four years...starting as a freshmen. In this time you will meet and partake in many friendships, adventures, and a journey for truth.
Gameplay:
As I mentioned earlier, Mana Khemia, has an vastly different style to this time old genre. I'm sure you guessed by now, but if you haven't, the game revolves around alchemy...the process of mixing common objects to produce something better. During gameplay, you'll discover recipes that will aid you in this aspect of the game...team members will also aid you...as well as randomly mixing elements to achieve new creations. Depending on what you're making, there will be two separate rooms for practicing your craft. Weapons, armors, and accessories are made in the Athanor; everything else is made in your workshop. When mixing elements in your workshop you'll have the ability to alter the items' characteristics by adjusting their ether levels...your teammates can also alter items by way of co-op. For instance: if you mix four items to create this with normal ether levels, you'll produce warm red soup....do the same with a low ether level, and you'll produce cold red soup...and yes, you will be required to know this. Now that I've taken you through the alchemy process, let's look closer at the battle system.
M.K. uses a typical turn based battle system with one unique difference, if you look at the top of the battle screen you'll notice a string of cards. Each active member of your team, and all the active monsters have one card in the string...when your card is selected, it is your turn to attack...the more successful hits you land your battle meter will fill - when your battle meter is full, you'll unleash burst mode....burst mode raises the amount of damage your team can inflict. As you progress the game your battle meter will upgrade to a more powerful option...you progress the story by attending classes. Depending on your grades you'll either be allowed free time or take detention.
Graphic and sound:
The graphics aren't something you'll be amazed over, but they are above average. Each character, from your teammates to the NPCs have specific facial expressions that convey their emotions. The sound, however, is just annoying and I turned them off.
Final thoughts:
Without question, there is a great deal for the gamer to experience with good replay value. And aside from a few minor issues, you'll enjoy every aspect of this game while you try to complete it.
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Interesting - 
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Mana Khemia: Alchemists of Al-Revis Review
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I bought this game looking for something new, and that's what I got. I hadn't played any atlus games beforehand, so I didn't know what to expect. All in all, this game is strangely child-like (I blame the anime), but if you can get over that part and focus on the rest of it, it is pretty decent. The game does have some complexity in the alchemy system and it gets progressively better as you go through 'school.' I wish it wasn't so linear, but I think everyone is resigned to that in japanese games.
I stopped playing FF12, if that gives you any indication, but I stopped playing this game when I got Disgaea.
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fun - 
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Mana Khemia: Alchemists of Al-Revis Review
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old style animation, good play, funny voice track
you'll like it once you get started
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