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  November 20, 2008



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Final Fantasy Tactics A2: Grimoire of the Rift

Final Fantasy Tactics A2: Grimoire of the Rift
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  • Amazon.com Sales Rank: 847
  • Average Customer Rating: 4.5 stars
  • UPC: 662248908069
  • List price: $39.99



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    Reviews
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    5 stars Great gameplay and amazing depth, November 17, 2008
    Every time Square Enix release a game, I'm amazed by the quality. The first FFTA was one of my favourite GBA apps. It was an engrossing, deep strategy game, but what I loved was that it lived to the handheld's greatest strength; it was deep, but you could still pick it up and play for a few minutes at a time. FFTA2 has kept everything I loved about FFTA, and eliminated all of the features I found annoying; The graphics are essentially the same, but they were always charming to begin with; The music is still great, the songs are hummable and don't get irritating on a loop; the introduction of the "bazaar," where you get weapons forged instead of waiting for them to show up in the Shop, is an enjoyable addition; and best of all are the overhauls to the judging system. If you played FFTA, you will love FFTA2. It's a better game in every way.
    4 stars Good game overall, September 30, 2008
    PROS:
    - Better graphics (particularly dialogue pictures and spell effects)
    - more jobs/weapons
    - more challenging (fighting king blue for the first time will shock you)
    - option to dispatch a person or go on quest yourself (for a lot of quests you use to could only dispatch someone in FFTA)
    - dealing more damage from enemies behind/sides than from the front
    - more play time (as if the one on the GBA didn't have enough)

    CONS:
    - storyline is not even close to being as good as the original FFTA. You start with a little punk with no respect for people.
    - I don't think judge system is as good (some of the laws are practically impossible to keep) in that the enemy does not have to worry about the laws. If the rules are not to use MP, your enemy can still dish out MP w/o any penalty. This is especially frustrating when fighting against other clans. I liked the old rigid law system better.
    - There isn't as much penalty for hitting a person face to face. (The % chance of hitting them is the same as if you hit them in the back) I prefered a bigger punishment for hitting people face on. Expect a lot more spells to be successfully performed on you (doom, sleep, confuse, and my least favorite, charm)

    Overall, I enjoyed the game, even though I liked FFTA for the GBA better. If you are as thorough as me, you will get 120+ hours out of this game.

    5 stars Starts a little slow but takes off, September 23, 2008
    I had difficulty starting up, it takes quite a bit of effort to get through the early missions with almost no equipment and no skills.

    But at a certain point, you've crossed a power threshold, and the game just takes off and it's a lot more fun.

    5 stars If you're a fan of final fantasy and a fan of strategy RPGs..., September 20, 2008
    THEN GET THIS GAME! Seriously, it's an absolutely fantastic follow up of Final Fantasy Tactics Advance. I warn you though, it's addictive but for all the right reasons. I haven't got through the whole story yet but if you're a fan of SRPGs you're probably less concerned about it than you are how well the battle system holds up. It's essentially a slightly refreshed version of FFTA's system, however, the user interface feels much smoother. The touch screen is usable but not really necessary and sometimes the things you have to touch are so tiny that it's not worth it and the buttons do the job so it's really not worth it unless you're a touch junkie and WANT to do it that way (not that there's anything wrong with that, of course). I'll finish up saying I'm not even that much a fan of SRPGs and can really enjoy this game. It's challenging but easy to get into.
    2 stars First time tactics player impressions, September 19, 2008
    As a first time tactics player, I wasn't quite sure what to expect. While there were some very enjoyable parts to the game, I found most of the gameplay to be too slow and too cumbersome. Just moving around the map, going between screens/shops/inns, the quest picking systems were all slow. The inventory management system felt weak as well.

    With the battles, there were some fun parts with regards to "tactics", but there were so many actions that had to be repeated each battle and each turn that it was just too slow for me.

    Overall, I can see the attraction of this kind of game, but having expected something closer to RPGs, I found myself getting annoyed with the long time it took for each combat action. I would say if you are a tactics fan, this is probably a good game, but I did not personally enjoy it.


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